My partner and I felt that (for us) it added nothing to the game, and as such makes it pretty undesirable as a “co-op game.” On the co-op side of things, while I didn’t feel the co-op mode was bad, per se, I felt that it was completely unnecessary.
I’d rather have no choice at all than just an illusion of a choice. This almost made me want to crush my controller. For example, despite the fact that throughout the game I consistently chose dialogue options that made it clear I didn’t like a certain character, towards the end of the game Jodie still responded positively towards him. I was also annoyed that some of my choices in the game appeared to have no effect in an important end result. I felt like some of the “action” scenes were a little too drawn out at times. Facial features and body language is painstakingly captured, to deliver a truly cinematic experience.īut not all is perfect, even from a pure story standpoint. The acting of Ellen Page, Willem Dafoe, and much of the supporting cast is stellar, and the graphics are some of the very best I’ve seen in a game. Despite my aforementioned frustrations with the (in my mind) unnecessary controller prompts, I always wanted to know what was going to happen next. The story lasts around 9-10 hours, and they’re some pretty tense hours. Ultimately, the mystery of the game revolves around who or what Aiden is, and why he’s linked to Jodie. You see how heartbreakingly different Jodie’s life is because she’s burdened with Aiden, but you also see how he protects and guides her. With each event, you learn more about Jodie, Aiden, and the other people in their lives.
#How long is beyond two souls movie#
The story isn’t told in a linear fashion, however, and jumps all around the timeline, much like the movie Memento, if you’ve seen that. Emulation is still a thing.I can’t say too much about the story without spoiling it, but it focuses on Jodie’s life, from a small child to an adult in her 20’s. Either way, you can only (legitimately, anyways. The only company that still seems to do true exclusives is Nintendo, and even then, with them releasing mobile versions of their games, even I have to wonder what the Big N's plan is post-Switch. Emulation is still a thing.) experience Nintendo-made games on Nintendo systems and services, and they haven't been forced to go third party by a string of facepalm-worthy decisions like a certain company for whom it's been AGES since they've even made a home console! If I wanted to play Borderlands 3, I could just wait until I've played through the second one, Pre-Sequel, and some others in my backlog, and what do you know? It's on Steam now! Now, with the Steam release? Let alone the Xbox release? It makes the need to use a piece of hardware less. I mean, think about it: with the Yakuza games, before 0 was ported to Steam, followed by both Kiwami 1 and 2, you HAD to own a PS3/PS4 to play these games. Buying timed exclusives also isn't going to do shit. That being said though, all Epic really has is Fortnite nowadays, and I can't say I hear about it as often as I used to.
#How long is beyond two souls full#
The moment Valve were to go full anti-consumer (which some would argue they already did and continue to do), they'd lose my support.
So denying a game a place on the store because they refused exclusivity is hypocritical IMO, don't give them the payment fine, but they should still allow the game on there if they consider it 'good enough' to even make the offer in the first place. "More proof that the multi-store future is here now" There was also a tweet in the webpage I linked to where Tim Sweeney said:
give every game a discount which the store pays for (the dev/publisher gets the full amount), so it's cheaper than steam, but it's still available on Steam at 'full price'. I think they could have done better from a consumer perspective e.g. if someone is reliant on gift cards, they may not be able to get a game on Epic. It also doesn't help IMO when the argument is 'competition', since this type of agreement can be anti-competitive from a consumer perspective, obviously devs/publishers may love it. While I understand why they're doing the exclusivity deals, the problem is that it made people hate the service and could have longer term consequences if they're unable to shake the negative opinions even as they improve. I remember reading that during their first sale it triggered their anti-fraud warning, some from a store perspective it can make a difference.